Playing Session Rules

Read these carefully before joining a live playing session.

Actors

Point Types

  1. Subscription Points: Granted when you subscribe before match start; become your initial Unused Points when you enter the session.
  2. Joining Points: Granted when you join after match start; become your initial Unused Points when you enter the session (always less than Subscription Points).
  3. Unused Points: Your in-session wallet used to buy Cricketer Points.
  4. Cricketer Points: The quantity you hold against a specific Cricketer inside the session; you can sell them back into Unused Points.
  5. Credits (Reward Credits): Granted at session end by converting remaining Unused Points; stored in your credit account for reward redemptions.

Session Lifecycle

  1. Before match start: Players can subscribe to the playing session and earn Subscription Points.
  2. After match start: Players can still join and earn Joining Points (reduced compared to Subscription Points).
  3. Entering the trade room: Your Subscription/Joining Points appear as Unused Points.
  4. Trading window: Buy/Sell is available between overs and paused while an over is in progress.
  5. Innings end: All Cricketer Points are automatically sold back to Unused Points, and all Cricketers’ valuations reset to 50.
  6. Session end: Remaining Unused Points convert to Credits.

Trading & Portfolio

Cricketer Valuation

The exact purchase-to-valuation formula and performance-to-valuation rules will be published here: Valuation rules.

Profit/Loss Logic

The exact definition of “expected favorable runs” and point conversion will be published here: Expected performance formula.

Give-away Points (Over Rewards)

The exact per-ball distribution math and rounding rules will be published here: Give-away distribution.

Deductions (Over-by-Over)

Match-specific deduction slabs and the definition of “Expected Cricketers” will be published here: Deduction slabs.

Match Events & Session End

Edge cases (abandoned matches, delays, interruptions) will be described here: Session edge cases.

Fair Play

  1. Multi-accounting, abuse, or manipulation attempts can lead to suspension and forfeiture.
  2. Organizer decisions are final in case of technical anomalies or disputes.

Privacy & Data

We only use match actions required to run the session and show leaderboards. Personal data handling is described in our privacy policy on the game platform.